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The School for Social Design
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Next batches start May 17 and June 7!

Reshape your current design work / activities

We believe the best way to learn is by applying our materials directly to your life and work, and our curriculum is woven into the details of what you're already doing. read more »

Learn with a personal guide

You have a personal guide who understands your current design projects, life activities, etc—and structures our course around them, meeting you each week to make adjustments. read more »

Transform your personal life

As you go through the course, you'll learn about what's meaningful to you, which can transform your personal life and relationships. And part of your guide's job is to find you collaborators that last beyond the course. read more »

Build a better future

A common cause of current crises (in ecosystems, global economics, media, etc) is that systems are designed around metrics besides life meaning. We teach a clear, actionable alternative. read more »
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Apply now!
 
Quick Facts
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Cost. $2000. Full refund in first two weeks.
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Time. ~2h/week for 3 months. But you'll work on what you'd work on anyways (design work, org building, family) except through our lens of values-based design, and with extra support.
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More Questions? Read below, then email us or hound Joe on twitter.

Reshape your current design work / activities

Our curriculum is woven into the details of what you're already doing. You have a personal guide who understands your current design projects, life activities, etc—and structures our course around them, meeting you each week to make adjustments.
Your flow through the class will unique, but here's an overview:

Quest 1

  • In Chapters 2 and 3, you'll look at which of your own values are relevant to what you're working on, and you'll learn to write them in a precise manner, so they can be used as design criteria and inform your design imagination.
  • In Chapter 4, you'll collect values from other people you're designing for.

Quest 2

  • In Chapter 5, you'll learn a new way to prototype social designs, by making small games or rituals that test key aspects.
  • In Chapter 6, you'll consider the kinds of relationships formed in your project, looking for relationship types that support the values you picked.
  • In Chapter 7, you'll look at the settings and timings for social interaction in your design, and how they support or undermine your design criteria.
  • In Chapter 8, you look at information flow through the network of people in your design, and what information and relationships are reinforced by that flow.
  • In Chapter 9, you look who your design includes, and who it excludes, and whether the skills and abilities required to succeed in your design support the values you're aiming for.
  • In Chapter 10, you'll analyze whether the incentives and metrics surfaced by your design support or undermine the values you've picked.

Quest 3

  • In Chapters 11-13, we further scaffold your processes of user research, prototyping, iteration, and evaluation with values-based methods, so that you can spread values-driven processes through your org.
 
It's been fun to run some design sprints—inviting the whole product team to participate. We re-envisioned the whole product around giving people a sense of power, in a life where they feel disempowered in many ways. I had one of my favorite design critiques ever. Lots of compliments on the work we've done. — Wiley Webb, even.com
 

Transform your personal life

As you go through the course, you'll learn about what's meaningful to you, which can transform your personal life and relationships. And part of your guide's job is to find you collaborators that last beyond the course.
 

Build a better future

A common cause of current crises (in ecosystems, global economics, media, etc) is that systems are designed around metrics besides life meaning. We teach a clear, actionable alternative.

What is Social Design?

This school is for designers of social systems: systems made of people, where there are codified and mutually understood roles and responsibilities. These designs can range from dinner table conversation games to social networks and global governance structures.
 
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Check out the textbook → 📕Values-Based Social Design

Our History

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This is the third major version of the Human Systems training. Earlier versions have trained 300+ well-positioned product people in our design methods and metrics. Our alumni have applied our methods at Facebook, Github and Apple; they've changed product direction at startups, and redesigned smaller systems like schools, co-living settlements, and families.
 

Related Pages

🙋FAQ🙏TestimonialsThe quests
 
🚪Building on Values «EVENT»